WHAT HAPPENS WHEN A BUNCH OF TECH GEEKS AND FANTASY NERDS DON’T REALIZE THE GAME IS FOR REAL?
Dr. Addie Cox is a literature professor living a happy, if sheltered, life in her ivory tower when Harris Lang, the famously eccentric billionaire tech genius, hires her to guide a mercenary strike team to his island retreat off the northwest coast of the United States. Cox is puzzled by their need for her, until she understands what Lang has built. It’s said that sufficiently advanced technology is indistinguishable from magic, and Lang wanted to prove it. On this distant outpost, he has created an enclave full of fantasy and gaming tropes made real, with magic rings that work via neurotransmitters, invisible cloaks made of nanotech smart fabric, and mythological creatures built from genetic engineering and bionics.
Unfortunately for Lang, the designers and engineers hired to construct his Questland have mutinied. Using an energy field, they've cut off any communications and are preventing any approach to the island. Lang must retake control before the U.S. military intervenes. The problem? The mutiny is being led by the project’s chief designer, Dominic Brand, who also happens to be Addie Cox’s ex-boyfriend. It’s up to her to quell the brewing tensions between the tech genius, the armed mercenaries, and her former lover before the island goes up in flames.